.NET Client
The .NET client serves as the foundation for most Chronicle clients. Its design philosophy is to offer a streamlined API for quick onboarding, while also empowering developers with full control and extensibility. Out of the box, the client provides sensible defaults to help you get started rapidly, but every default is fully overridable to suit advanced scenarios.
For example, you can instantiate a ChronicleClient
with just the server URI
and immediately
begin working. You may use the built-in discovery method to automatically discover all artifacts,
or selectively discover only those you need. If you require custom behavior, you can override the
discovery mechanism entirely by implementing your own IClientArtifactsProvider
.
This approach ensures an easy entry point for new users, while also supporting advanced customization for those who need it.
Repack
The .NET client is repacked. It hides the contracts and
also includes the Connection
project.
Using statements
- Common usings are provided in
GlobalUsings.cs
files, don't add any using statements already in this file. - Include using statements not covered by any
GlobalUsing.cs
definitions. - Don't add any
System
using statements.
Language
- C# does not allow for multiple inheritance.